REVIEW
Campaigns
of La Grande Armee 1805/1809
By
Richard Moore
Official
website
LGA 1806 review
This
game covers two of the great military expeditions of history and
Campaigns of La Grande Armee 1805/1809 will stretch a commander
better than most simulations on offer.
Its
campaigns cover the full Austerlitz and Danube operations in 1805
and 1809, with shorter options for more specific aspects of the
manouevres.
To
start with the French in 1809, courtesy of ordinary leadership from
Marshal Berthier, find themselves hanging on for grim death against
a major Austrian attack along the Danube.
It
is all you can do to give as little ground as possible, while reinforcements
race to your aid. Troops-wise things even up a bit, but unfortunately
for the French commander the time clock is ticking and you need
to get a hurry on.
For
in Campaigns of La Grande Armee 1805/1809 you can play either
empire and let the computer test you. If, however, you are France
you cannot win as France without capturing Vienna - and that is
a long way away from your starting points.
They
range from from Ulm in the west and Olmutz in the north-east to
the Austrian capital in the east. It doesn't matter if you've kicked
Austrian butt all the way back there - no Vienna, no win.
So
after consolidating you need to race for the Danube at an obscene
pace and the defensive battles turn into advancing at all costs.
This
is the second strategic game in the series from Adanac Command Studies
- the first Napoleonic offering being LGA
1806 - and is equally as addictive as that title.
Now
don't expect big graphics or gorgeous sprites. You command boardgame-style
counters - you don't even get music or sound effects - and the basic
map offers little in the way of visual excitement. But then the
developers weren't after awards for a gorgeous-but-boring game.
LGA
1805/1809 was designed for challenging playability that would
get your military juices flowing. The scale is six miles to the
hex and the base units are usually divisions.
It
is all about supply and striking at the enemy only when you are
ready. In the game even commanders like Louis Davout can get horribly
mauled if you let down their corps with poor communications, poor
supply, or push them too hard.
The
difficulties of overall command of a Napoleonic army become obvious
very quickly and it takes a steep learning curve to get the hang
of things. A rulebook would also be very handy as I would love to
be able to work out how to activate my replacements.
There
have been some changes to the original engine and they have added
some interesting things to the game.
You
can now play by email and in a fun move you can also conclude your
battles using miniatures, or even other Napoleonic computer wargames.
In addition the leaders get bridging rules to allow for building
and destroying vital crossings and, in the 1809 game, the French
can get supply down the Danube.
LGA
1805/1809 runs on Windows 95, 98, ME, 2000, XP with the promise
of a Linux version.
It is not easy by any stretch of the imagination, but if you are
successful you feel you have deserved a victory matching that of
Napoleon Bonaparte's real campaign. And it feels very good (even
without replacements).
80%
|