REVIEW
Napoleon
in Europe
By
Richard Moore
It
has been a very long time since this chap sat down at a table and
looked at a boardgame, but Napoleon in Europe proved to be
too big a temptation to ignore.
And
big is the word - in both scope and physical presentation.
For
Napoleon in Europe is a monster of a game with a huge three-piece
cardboard mapboard and hundreds of plastic figures, counters and
playing cards.
But
it is also very playable - with three levels of difficulty that
allow you to tailor it to suit the skills of those sitting down
with you to partake in the domination, or conquest, of Europe in
the times of Napoleon Bonaparte.
Seasoned
strategy campaigners can go to town with fellow grognards and lose
a weekend playing it, or they can entice less experienced players
into the genre.
My
six-year-old daughter thought it looked interesting and so we sat
down and played the basic game for hours over a couple of days.
With a bit of guidance for her we had a terrific time. I won't go
into who won, however, it is fair to say there is more than one
very able strategist in the house!
Napoleon
in Europe has a definite flavour of Diplomacy
about it - complete with time-outs for chatting to potential allies
if you want to - and allows players to take over the running of
empires from 1796 onwards. Your choice includes France, Britain,
Spain, Prussia, Austria, Turkey and Russia.
There
are 10 scenarios to play, each with specific rules and victory conditions,
and all will give the grey matter a good workout.
They
cover the rise of Napoleon in 1796, the war of the Second Coalition,
the lull after the Peace of Amiens in 1803, the Austerlitz Blitz
of 1805, Who's Next? in 1806 and 1807, 1809 in Austria and Spain,
1812 Into Russia, 1813-1814 Defending the Empire, 1815 Not Again!
As
you can see it covers all the major aspects of the period and, being
a boardgame, Napoleon
in Europe gives you a better idea of the political and
military situations than trying the same thing on a computer.
The
scenarios give you the set-up figures, who begins the game with
the initiative, who is allied to whom and the political situations.
The
national-coloured units and counters in Napoleon
in Europe are first class with a quality to them that
makes you wonder how Eagle Games could produce the title and sell
it for such a reasonable price.
The
plastic of the figures is good quality, the castings nicely done
and while there have been a few mutterings about them being too
big - they are 1/72 scale - the idea behind that was to allow gamers
to add to the range of what they could play with figures from Esci,
Italeri or HaT.
Besides,
if you want you could always go for 15mm metal figures.
But
the basic set has artillery, infantry, cavalry, leader units and
flag carriers (to represent multiple unit groupings). One way I
found around the hard-to-fit-in small areas problem was to put numbered
columns on to cardboard and then corresponding numbers on the flag
carriers.
Units
move through irregularly shaped map zones - you treat them pretty
much as chessboard squares - and if two enemy armies collide then
a battle takes place. That occurs on a separate small map and you
can get stuck into the tactical side of warfare there.
The
composition of your army will affect the number of dice rolls you
get, as does the position of your forces on the field. Infantry
get one roll per unit, artillery in the rear rank 2 (front rank
4), leaders 3 and cavalry three.
If
both sides have more than six units involved then it is a major
battle and the winner gets to pick up an extra production card.
You
get the cards for the number of capital cities you have, major battles
won and for every 10 regions your forces control.
In
the basic game the cards are only used for getting new units, but
the higher the level the more important they become as they offer
political and random event advantages.
I haven't
sat down and played every scenario at each available level, but
at some stage I will do so. However, I have no doubt that this game
is extreme value for money and is hugely enjoyable.
There
are lots of chatrooms and forums on the Internet to help with any
difficulties and any rule questions seem to get answered very quickly.
A fantastic
effort Eagle Games!
90%
Eagle
Games
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